I went gluten free for a while, then my doctor talked me out of it since my biopsy was negative. ![]() I've been taking probiotics & trying to stay away from beer (my culprit for bad stomach days). Prescribed the antibiotic Xifaxan for about 45 days now - at first my symptoms ( big D, soft stools, fatigue, etc) cleared up quick, but lately (as I am getting close to running out of anitbiotic) they have been coming back, slowly but surely. It's a game to blast through in a weekend, enjoy, and then never really think about again.I went through all the testing and such (blood, stool, upper & lower scopes) for the doc to tell me that I have a bacteria overgrowth. A strange and beautiful place to visit, it just doesn't feel substantial enough to make a home in. It's a weird, unique creation, a window into a world with an alternate approach to beat 'em ups. In the end Overgrowth remains what it appeared to be through all those years of development: a curio. It's such a strange-feeling game, it seems impossible to tell who will like it. It's tempting to say it's a game aimed at hardcore fighting game fans, but I wouldn't usually consider myself one of those and I still enjoyed my time with it. I love the speed and brutality of the fights, but at the same time they are so fast, and so brief, that it almost feels insubstantial, a problem not helped by a paper-thin antihero plot. There's an instant restart and generous checkpointing, so you're rarely inconvenienced by a missed leap, but it has a feeling of punishment and repetition that the exhilarating combat largely avoids. In reality, I spent a good proportion of my time watching Turner grab the wrong thing, ignoring the ledge I was aiming for and instead mounting a jutting out piece of rock and doing chin-ups on the edge of forever. It's an exceptionally complete PC package. Overgrowth also includes tons of debugging features, as well as a built-in level editor. Overgrowth runs well: on a GTX 980 we clocked over 60 fps at 2560x1080 with the highest settings (it supports ultrawide resolutons), and while it's not a graphical powerhouse, it's perfectly pleasant to look at. There's a joy to sailing through the air as Turner, and the wall running brought back pleasant memories of Prince of Persia: The Sands of Time. When the game started I was convinced I was going to love this aspect. The rest of the game is taken up with far weaker platforming sections, where Turner’s prodigious jump and wall running abilities are used to scale linear obstacle courses. ![]() Unfortunately, combat is only half the Overgrowth experience. Each fight is different enough that even the second playthrough didn't feel repetitive, and that’s before I began to delve into the flourishing Steam Workshop which is full of new and interesting scenarios. This is also different from a boss fight with a single wolf, a hard target with unblockable attacks, requiring hit-and-run tactics. ![]() I love the speed and brutality of the fights. But the moment one of those rats has a knife they instantly become more dangerous, hiding within the swarm then suddenly stabbing with blinding speed. Rats, for example, are even faster and more fragile than Turner, and are best dealt with head on, sending them flying back with brutal kicks. There's impressive variety too, with enough enemy and weapon types that they can be easily remixed into new challenges.
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